Firebase Z Easter Egg Guide – Black Ops Cold War Zombies

Zeer0010/ October 17, 2020/ Uncategorized/ 0 comments

Firebase Z is the newest map in Call of Duty: Black Ops Cold War’s Zombies mode. Both the map and the Easter egg quest are now live. Below are the steps you need to follow to complete the Easter egg. We also outline some essential tasks you can get started on in the new Firebase Z map, including how to turn on the power and how to activate the Pack-A-Punch machine.

Table of Contents [show]
Here’s everything you need to know about the Firebase Z Easter egg, including a new way to unlock the RAI K-84 Firebase Z Wonder Weapon.

Part 1: How to turn on the power
When you first drop into the map, your first objective is to talk to Ravenov. Follow the waypoint and you’ll find him shacked up in a corner area of the courtyard. Chat with Ravenov and he’ll tell you about the Pack-A-Punch machine, eventually directing you to a teleporter that’ll take you to Omega Base.

How to get to the teleporter
Use the teleporter to get to Omega Base.
Use the teleporter to get to Omega Base.
To get to the teleporter, you need to open up a door leading to an Equipment Storage area with stairs that’ll take you to the roof. Shoot up some zombies until you’ve collected 1,250 points and then cash those in to get the door open. Follow the waypoint up and you’ll hear some more radio chatter from Doctor Peck discussing turning the power on. But you can just ignore that and hop in to arrive at Omega Base.

How to activate the Aether Reactors
Once you arrive at Omega Base, your mission is to activate all three Aether Reactors at a total cost of 1,500 points–500 each.

Aether Reactor locations
Reactor One – Military Command
Reactor Two – Mission Control
Reactor Three – Data Center
Each Aether Reactor is marked with waypoints on the map, so head to whichever one you and your crew want to start with first. Know that each area will be locked with some gates, so grind away at the spawning zombies until you have enough points to open the way to them all.

Activating an Aether Reactor in Firebase Z.
Activating an Aether Reactor in Firebase Z.
Activating an Aether Reactor is simple. Approach it and fork over the points needed to turn it on. Once you’ve done that, your next job is to defend the Collector points found in the immediate vicinity from a few waves of zombies. If you’re having trouble keeping track of which collector is being attacked, look out for when each one’s respective “Protect” waypoints flash red, which indicates when they’re being damaged. Unload on the invading undead long enough and eventually the Collectors will charge fully, thus activating the Aether Reactor.

You’ll need to fight off waves of zombies after activating each reactor.
You’ll need to fight off waves of zombies after activating each reactor.
Repeat this process with the rest of the Aether Reactors and you’ll have successfully turned on the power. With that objective finished, head back to the teleporter.

Part 2: How to activate the Pack-A-Punch
Now that you’re back at the starting courtyard area, return to Ravenov and interact with the Pack-A-Punch machine to turn it on. You can now upgrade the firepower of your weapons, which will be a must to successfully complete Firebase Z’s Easter egg.

Using the Pack-A-Punch machine in Firebase Z.
Using the Pack-A-Punch machine in Firebase Z.
The first upgrade will cost you 5,000 points, with subsequent ones coming in at 15,000 and 30,000 points. Be sure to come back when your currently equipped weapon isn’t quite cutting it against the undead hordes.

Part 3: How to unlock the RAI K-84 Wonder Weapon
The RAI-K84 Wonder Weapon.
The RAI-K84 Wonder Weapon.
The RAI K-84 is the big new Zombies mode weapon added alongside the Firebase Z map. It’ll be a big help to you when it comes to completing the Easter egg, especially during Part 6 where it’s required. There are several different ways to unlock it, and one of them can take just a few moments. Others are a little more involved, so read our guide on how to unlock the RAI K-84. We’ll update this guide when we learn how to unlock the RAI K-84 in tandem with the Easter egg. Otherwise, read on for the next steps in the Easter egg.

Part 4: Gassing Peck with truth serum
Once the Pack-A-Punch is operational, the next thing you’ll need to do is return to Mission Control in Omega Base. Use the intercom system to talk to Doctor Peck, who you’ll see locked in a room with a large glass window. Peck will tell you to shove it, so your next step is to return to the Atrium and see what Ravenov thinks can be done to get him to talk. He suggests gassing Peck’s room with a handy dose of truth serum.

Truth serum locker locations
Ravenov will then give you an ID Card, which you need to use on three lockers, each of which is holding the compounds required to craft the truth serum. The first locker is located nearby in Equipment Storage. Once you’ve got the first compound, head back to Omega Base.

The compound in Equipment Storage.
The compound in Equipment Storage.
The second locker is found in the Colonel’s Office, which you can reach by heading up the stairs by the Juggernog machine located in Military Command.

The compound in the Colonel’s Office.
The compound in the Colonel’s Office.
The final locker is in Engineering, tucked away in a hallway at the lower levels of Mission Control.

The compound in Engineering.
The compound in Engineering.
How to create the truth serum
With all three compounds in hand, head to the Field Hospital and interact with the Chemical Mixer to build the Agent Delivery System canister to disperse the truth serum gas. Be careful; this will spawn some nasty hellhounds, so ensure you’ve got the necessary firepower to deal with them before initiating this step.

Once you’ve grabbed the Agent Delivery System canister, make your way back to the upper level of Mission Control–just before the doorway leading to the Collector point you see when you first unlocked the door to get inside. Tucked away in a corner is an area called the OPC, which has an air conditioner vent where you can insert the Agent Delivery System. With that inserted, the gas will start pumping into Peck’s office. Find him back at mission control to get some answers.

Here’s the air conditioner vent tucked away at the OPC.
Here’s the air conditioner vent tucked away at the OPC.
Part 5: Trapping Mimic Memory Essence
Now that Peck has fully inhaled the truth serum gas, he will tell you to head to the Data Center to retrieve some Memory Essence Traps. These traps need to be used on three Mimic enemies disguised as inanimate objects only; standard Mimics that spawn in a given round will not work. These unique Mimics are generally found in the Motor Pool, Village, and other areas around the map.

A Mimic will usually disguise itself as random objects like helicopters and turrets.
A Mimic will usually disguise itself as random objects like helicopters and turrets.
To trap a disguised Mimic, trigger it out of its camouflage and whittle away at its health with all the firepower you got. Once the Mimic is weakened, set the trap and activate it by pressing the reload button twice once they’re on top of it. Don’t stick around to watch the animation, though, as you’ll want to stay on the move as the zombies will be attacking you while you’re trying to get this done. If you mess up, you can always go back to the data center and grab another trap.

How frequently you encounter disguised Mimics is mostly random, as only one disguised mimic will generally spawn in a given round–if at all. Hopefully, you’ve expanded your arsenal by now with the RAI K-84 and others, as you’ll be needing the extra firepower to deal with the zombie waves you’ll be likely to encounter while attempting to spawn the disguised mimics.

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